


Once maintenance starts, players will be unable to connect to servers, and players which are already in experiences will be automatically kicked from the servers. On Roblox, maintenance occurs when Roblox staff temporarily shut down the entire website and services to perform crucial updates or general maintenance. We’re actively working on improving the overall user experience to make this easier to use in the future.A message about ongoing maintenance in an orange banner on the website containing old Robux adsĪ player losing connection in-game during maintenance We understand that there are currently a lot of options available to do what is seemingly the same thing. To shut down a single server for your game.com/games/…/…) → Servers tab → details (triple dot) dropdown menu → Shut Down This Server This command is done only on a game details page. This command is to shut down one (1) server for a game or a single place. You only want to shutdown and update one of these places.You use TeleportService to move your players to different places.These options are typically used for the following scenario: com/games/) → details (triple dot) dropdown menu → Shut Down All Servers via Create → Games tab → cog/gear dropdown menu → Shut Down All Servers.This command can be done in a couple ways on the website: Depending on the number of players and servers, this command can happen immediately or, in some instances, take up to 10 minutes (really, really large games can take some time). This command is to shut down every single server for all places for a single game. On our website, we offer several different ways of shutting down servers that are running your game’s code: Shut down all servers for your game:Īll existing controls to run this command should be working as intended. We have some additional information here to help you better understand the situation. We’ve noticed that the original announcement had some ambiguity which caused some confusion around which “Shut Down” mechanisms were having issues and which ones were still working as intended.
